The chapter ANGER illustrations
Panel 1 — “AMBIENT ANGER: THE LOW-GRADE FEVER”
Concept: Anger as the weather of modern life.
Illustration prompt: A city street scene where everyone has a tiny red temperature gauge above their head reading “99.9°”. The smallest triggers are floating icons: a cut-in-line, a contested parking spot, a sideways glance. One person is perfectly calm—but their gauge is still warming up like an idling engine.
Caption idea (your voice): “We’re not always furious. We’re just… preheated.”
Meaning: Anger isn’t always an explosion; it’s often a simmer.
Panel 2 — “OUTRAGE PAYS: THE ALGORITHM’S SLOT MACHINE”
Concept: Rage as monetized engagement.
Illustration prompt: A smartphone drawn as a casino slot machine. The reels spin: OUTRAGE / HOT TAKE / CANCEL / DUNK / REPLY-GUY. A big lever labeled “SCROLL”. Coins spill out labeled CLICKS, ENGAGEMENT, AD REVENUE while the user’s face turns redder with every pull.
Tiny detail: A disclaimer sticker: “Warning: may cause righteousness.”
Meaning: Modern systems reward reactivity; anger becomes content.
Panel 3 — “ANGER’S JOB: THE BODY’S SECURITY SYSTEM”
Concept: Evolutionary purpose—boundary defense.
Illustration prompt: A cross-section diagram of a human body like a home security schematic. When a boundary is crossed, alarms flash: FIGHT MODE, HEART RATE UP, VISION NARROWS, GRIP TIGHTENS. A little “control room” in the brain has a red button labeled PROTECT and a yellow one labeled PAUSE.
Caption idea: “Anger isn’t evil. It’s an alarm. The problem is when you live in the siren.”
Meaning: Anger signals value + boundary; it’s what we do next that matters.
Panel 4 — “TENNIS: THE ONE-PERSON SHOW”
Concept: Isolation + mistakes + judgment = ignition.
Illustration prompt: A tennis court at night under a spotlight. The player is surrounded by ghostly thought-bubbles: “How could you miss that?” “Here we go again.” “Don’t lose your mind.” On the baseline is a highway sign with exits: Annoyance → Frustration → Impatience → Resentment → (LAST EXIT) ANGER and the player has missed them all, speeding toward a town labeled FURY.
Meaning: Tennis doesn’t create anger; it reveals it—and accelerates it.
Extra creative/artistic ideas for the Anger chapter
1) “The Anger Off-Ramp Map” (recurring visual system)
Make your “missed exits” metaphor into a clean graphic you can reuse across emotions:
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early cues (jaw tight, grip tight, rushed tempo)
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off-ramps (breath, towel, cue word, reset routine)
This becomes a signature FBTL visual language.
2) **“HULK vs. HOWARD BEALE” split icon
Two little spot illustrations side-by-side:
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Hulk = repressed rage bursting out
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Howard Beale = righteous outrage turned public sermon
Caption: “Two archetypes. Same fuel. Different costs.”
3) “Anger’s Underbelly” (mask illustration)
A theatrical mask labeled ANGER; behind it, faintly visible masks labeled GRIEF, FEAR, SHAME, HURT.
This nails your line: anger often masks what needs feeling.
4) “Snickers isn’t the solution” micro-cartoon
A vending machine labeled QUICK FIXES: Snickers, energy drink, doomscroll, sarcasm, rage post.
Below it, a quiet door labeled PAUSE + CLARITY that almost nobody opens.
5) “Broadcast Anger” modern folklore strip
Three tiny scenes:
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airport meltdown with phones up filming
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Costco “Karen episode” with ring of spectators
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road rage with dashcam footage
All framed like museum exhibits: “ANGRY PRIMATES, 2026”.
6) EQ Tools as “Court Ritual” icons
For your tennis section, build a little row of icons you can sprinkle throughout:
exhale / strings glance / towel / walk with purpose / cue word / target
It turns your coaching into a visual system—very book-friendly.
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